![]() Map Level 10 - Greatsword II, Breastplate II Map Level 9 - Battleaxe II, Shoulderguards II Map Level 6 - Shield II, Dagger II, Boots II Every five map levels begins a new tier of prestige upgrades to collect. Items drop from maps that are crucial to your progress.Įvery map level, an additional two or three Equipment Prestige upgrades will become collectable. As time goes on, the result of this "double dip" causes this type of loot to become your primary way of obtaining resources (but that does not happen for some time). It grants you seconds of production, and then that value is additionally multiplied by most of your loot factors (except Heirloom Drop Rate). ![]() The loot from Jestimp and Chronoimp might sound weak, but this loot type is very strong. This is why Venimp is rated 2nd, because it is very important to get right before you start hitting zone 60. The general agreed upon order is as follows:īefore zone 60, you will likely only be able to buy 2 or 3 Imp-orts. In the beginning, from the bones you find, you want to purchase Exotic Imp-orts, which once purchased will permanently show up in your game and give powerful bonuses. A Skeletimp has a 10% chance to be a Megaskeletimp which drops 2 bones. ![]() After that timer runs out, entering a new zone will, in very high likelihood, contain another Skeletimp. Upon slaying a Skeletimp, a 45 minute timer is started. Bones in Trimps are a premium currency, but the game is balanced around finding them naturally in the world (your support is appreciated though!). Portal as soon as possible after finishing Scientist I and keep running Balance a few more times.Īs you play, you will find Skeletimps that drop bones. Complete Balance once or twice, then complete the Scientist I challenge (see here for tips if you're having trouble beating it).Ĥ. Complete a level 40 (or higher, but 40 is best) Void Map to unlock a powerful automation reward.ģ. Reach zone 40 to unlock two new challenges - Balance and Scientist I.Ģ. Start the Size challenge.įrom now on, you should Portal whenever things slow down way too much, though you do want to keep progressing for new unlocks. Portal 3: Reach zone 35 to unlock the Size challenge. Portal 2: Finish the Metal challenge and reach around zone 28-30. Portal 1: Finish the Discipline challenge and reach zone 25. Other than the higher base stat rolls I don't really see much of an improvement (at least not one that warrants 3x higher cost to swap variables).The Plan Portal 0: Complete Dimension of Anger on zone 22, and use the Portal for the first time on zone 23. At what point does it make sense to use Ethereal heirlooms? The cost to swap stats is crazy high compared to Magnificent quality (2500 compared to 900). ![]() Currently sitting on about 160m He.Īnother question. In measuring the clear times of Lead/Toxicity they're about the same for me right now and the lower He/HR is really only because I'm clearing at 185 instead of 180 (farming that dark essence). I started running Lead yesterday without Headstart 1 and it is definitely lower He/Hr but I figure it is better to run than Toxicity simply because it ends closer to the point when dark essence becomes available. It is however a helpful challenge for unlocking lower cell stuff in the spire. For Lead you also want to run Void Maps at Z179 instead of Z180, because the double loot from odd Zones includes Helium I believe.įor Domination, in my experience it only started to outdo Corrupted in He/hr at around maybe 1B Helium, because I needed to farm a bit to complete it before reaching those 1B Helium. Originally posted by :Note that Lead is only really good with that Headstart I Mastery - it adds 45% (I think) Helium to Void Maps on the last Zones.
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